Hovertank Source Port - Preview Video Released on YouTube

December 26, 2025 · 1 min read
With the Shadow Knights source port close to being finished, I've decided to restart work on the Hovertank source port. Why restart, you may ask? I originally created a Hovertank source port over a decade ago, but it ended up being over-engineered - I implemented a fixed-time-step update loop, rewrote the game into an object-oriented structure, and made it extremely moddable (to the point where the AI could be controlled through INI settings). On top of that, I implemented the fixed-point math poorly, so it relied on 64-bit integers.

I've learned a lot since then. The new source port stays much closer to the original codebase, and this time the fixed-point math uses 32-bit integers - although the game itself will still only run on 64-bit operating systems.

After five days of development, the new port is already playable from start to finish. There's still work ahead, but I've uploaded a short preview video on YouTube showcasing the current state of the game.