    _    ____  ____  _   _    _    _   _____
   / \  / ___||  _ \| | | |  / \  | | |_   _|
  / _ \ \___ \| |_) | |_| | / _ \ | |   | |
 / ___ \ ___) |  __/|  _  |/ ___ \| |___| |
/_/   \_\____/|_|   |_| |_/_/   \_\_____|_|


                        ____ _____ ____  ___ _  __ _____
                       / ___|_   _|  _ \|_ _| |/ /| ____|
                       \___ \ | | | |_) || || ' / |  _|
                        ___) || | |  _ < | || . \ | |___
                       |____/ |_| |_| \_\___|_|\_\|_____|

Version 0.1.0

Copyright (c) 2026 René Nicolaus

========
Contents
========
1. Story
2. Controls
3. Language Support
4. Changelog
5. Credits
6. Third-Party Libraries
7. File Locations
8. Disclaimer

========
1. Story
========

A crime boss put a bounty on your head. Armored gang cars swarm the highway. Blast through the ambush and
stay alive as long as you can.

===========
2. Controls
===========

The default controls are as follows:

Function        Keyboard      Gamepad       Joystick
-----------------------------------------------------------
Move Left       Left Arrow    D-Pad Left    Stick Left
Move Right      Right Arrow   D-Pad Right   Stick Right
Fire            Left Ctrl     A Button      Button 0
Bomb            X             X Button      Button 1
Heal            Space Bar     Y Button      Button 2

You can remap controls in:
- Main Menu -> Options -> Controls
- Pause Menu -> Options -> Controls

===================
3. Language Support
===================

The game supports the following languages:
- English
- German

You can switch language in:
- Main Menu -> Options -> Audio -> Language
- Pause Menu -> Options -> Audio -> Language

============
4. Changelog
============

Version 0.1.0 - 2026-04-04
- Initial public release.

==========
5. Credits
==========

Code, graphics, sounds, music, and text by René "Havoc" Nicolaus
https://havoc.de

Music was created with FL Studio by Image-Line Software
https://www.image-line.com

Sound effects are generated in-game using a built-in sound generator written by René "Havoc" Nicolaus.

========================
6. Third-Party Libraries
========================

This game was programmed in C++ and uses the following libraries:

- Simple DirectMedia Layer (SDL) 3.4.4, distributed under the terms of the zlib license:
  https://libsdl.org

  Copyright (C) 1997-2026 Sam Lantinga

  The full text of the zlib license is included in this distribution as "Licenses/SDL_LICENSE.txt".

- Simple DirectMedia Layer Mixer (SDL_mixer) 3.2.0, distributed under the terms of the zlib license:
  https://github.com/libsdl-org/SDL_mixer

  Copyright (C) 1997-2026 Sam Lantinga

  The full text of the zlib license is included in this distribution as "Licenses/SDL_mixer_LICENSE.txt".

- havINI v0.6, distributed under the terms of the MIT license:
  https://github.com/Havoc7891/havINI

  Copyright (c) 2024-2026 René Nicolaus

  The full text of the MIT license is included in this distribution as "Licenses/havINI_LICENSE.txt".

- havSeriLite v0.2, distributed under the terms of the MIT license:
  https://github.com/Havoc7891/havSeriLite

  Copyright (c) 2024-2026 René Nicolaus

  The full text of the MIT license is included in this distribution as "Licenses/havSeriLite_LICENSE.txt".

=================
7. File Locations
=================

Your settings and progress are saved automatically.

On Windows, they are stored in:
- %APPDATA%\Havoc\AsphaltStrike

Files in that folder:
- Config.ini (your game settings)
- SaveState.bin (your current run / progress)

Music and localization stay in the game folder next to AsphaltStrike.exe. Graphics are compiled into the
executable, and sound effects are generated in-game at runtime.

=============
8. Disclaimer
=============

This game is freeware. All content in this game (graphics, sounds, music, and text) remains the property
of René Nicolaus. Redistribution (magazine cover discs, third-party websites, etc.) is prohibited without
written permission from the author (asphaltstrike@havoc.de). Use at your own risk. The author is not
responsible for any damages resulting from the use of this game.

===========
End of File
===========
