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    HAVOC 3D

  VERSION 0.3.1
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Copyright (c) 2024 René Nicolaus

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Contents
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1. The Story
2. Controls
3. Changelog
4. Credits
5. Software Libraries
6. Disclaimer

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1. The Story
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As a skilled wizard, you find yourself deep within a hidden library, an ancient vault carved into a cavernous chamber.
Row upon row of tomes containing priceless, forbidden knowledge surround you, their secrets protected from the outside
world for centuries. Suddenly, the air trembles, and from a distant room, you hear the crackling hum of a portal
tearing open, followed by the explosive roar of fireballs.

A chill runs down your spine - someone has invaded the library, likely intent on destroying its precious contents.
Determined to stop them, you set off to confront this unknown threat and preserve the wisdom within these sacred walls.

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2. Controls
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The default controls are as follows:

Function        Key

Turn Left       LEFT ARROW
Turn Right      RIGHT ARROW
Move Forward    UP ARROW
Move Backward   DOWN ARROW
Use             SPACE BAR
Fire            LEFT CTRL
Run             LEFT SHIFT
Strafe          LEFT ALT
Select Fireball 1
Select Scroll   2

You can change the controls under "Options" in the main menu.

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3. Changelog
============

Version 0.3.1 - 2024-11-02
- Increased the number of mixing channels from 8 to 16.
- Added a slight key delay to intermission screens.
- Added missing ceiling and floor textures in map 2.
- Improved the wording in the help section of the map editor.
- Added an additional "--windowsize <width> <height>" argument (e.g., "--windowsize 640 480") to change the window size in windowed mode.

Version 0.3.0 - 2024-10-25
- Initial release.

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4. Credits
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Concept, code, graphics, maps, sounds, and music by René "Havoc" Nicolaus (https://www.havocspage.net)

The music was created with FL Studio by Image-Line Software (https://www.image-line.com)

The sound effects were created with sfxr by DrPetter (https://www.drpetter.se/project_sfxr.html)

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5. Software Libraries
=====================

This game was programmed in C++ using the following software libraries:

- Simple DirectMedia Layer (SDL) 2.0 library which is distributed under the terms of the zlib license (https://www.zlib.net/zlib_license.html):
   https://libsdl.org
- Simple DirectMedia Layer Image (SDL_image) 2.0 library which is distributed under the terms of the zlib license (https://www.zlib.net/zlib_license.html):
   https://github.com/libsdl-org/SDL_image/releases
- Simple DirectMedia Layer Mixer (SDL_mixer) 2.0 library which is distributed under the terms of the zlib license (https://www.zlib.net/zlib_license.html):
   https://github.com/libsdl-org/SDL_mixer/releases

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6. Disclaimer
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This game is freeware. However, all content in this game, such as graphics, maps, sounds, music,
and text is the property of René Nicolaus. Distribution (magazine discs, other websites, etc.) is
prohibited without permission from the author (hv3d@havocspage.net). I'm not responsible for any
damage that results from the use of this game.

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End of file
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