Escape Made Easy (E.M.E.)

This roguelike game began development in 2012 using C++98 (yes, I still used C++98 until 2013) and SDL 1.2. By the time the game was 90% complete and already beatable, I encountered a few serious bugs that I couldn't fix, which led me to stop working on it and eventually forget about it. Recently, I developed a dynamic music system for my Doom-style game engine, 'Portals'. To showcase this feature, I decided to revisit and complete the roguelike game. I succeeded in fixing the bugs and integrated the first iteration of the dynamic music system. Additionally, I updated the code to use C++17 (mostly - the code still uses raw pointers and even function pointers) and SDL 2.0. I might continue working on this game in the future and add a few more features to it.